Проблема: Мне нужно чтобы в зависимости от звания у игроков были разные боди-группы, но получается так что все значения (хоть они и разные) связываются между собой и получается так что у всех званий одинаковые боди-группы
TEAM_MLSERJANTCOMPONPSP = DarkRP.createJob("Младший-Сержант КОМПОНП", {
color = Color(250, 70, 5),
model = {
"models/kriegsyntax/imperial/compnor/commando/playermodel_male_01.mdl",
"models/kriegsyntax/imperial/compnor/commando_sarc/playermodel_male_01.mdl",
"models/kriegsyntax/imperial/compnor/commando_storm/playermodel_male_01.mdl",
},
description = [[]],
weapons = {"rw_sw_tl50", "rw_sw_dlt20a", "weapon_armorkit", "weapon_defibrilator", "weapon_bactanade", "rw_sw_smartlauncher", "rw_sw_bino_dark"},
command = "mlserjantcomponpsp",
max = 0,
salary = GAMEMODE.Config.normalsalary,
admin = 0,
vote = false,
hasLicense = false,
candemote = false,
category = "Младший Сержант КОМПОНП SP",
PlayerLoadout = function(ply)
ply:SetBodygroup(0, 0)
ply:SetBodygroup(1, 0)
ply:SetBodygroup(2, 0)
ply:SetBodygroup(3, 0)
ply:SetBodygroup(4, 0)
ply:SetBodygroup(5, 0)
ply:SetBodygroup(6, 0)
local model = ply:GetModel()
if model == "models/kriegsyntax/imperial/compnor/commando/playermodel_male_01.mdl" then
ply:SetBodygroup(5, 3)
elseif model == "models/kriegsyntax/imperial/compnor/commando_sarc/playermodel_male_01.mdl" then
ply:SetBodygroup(6, 3)
elseif model == "models/kriegsyntax/imperial/compnor/commando_storm/playermodel_male_01.mdl" then
ply:SetBodygroup(3, 3)
end
end
})
TEAM_KOMANDIRCOMPONPSP = DarkRP.createJob("Командир КОМПОНП", {
color = Color(250, 70, 5),
model = {
"models/kriegsyntax/imperial/compnor/commando/playermodel_male_01.mdl",
"models/kriegsyntax/imperial/compnor/commando_sarc/playermodel_male_01.mdl",
"models/kriegsyntax/imperial/compnor/commando_storm/playermodel_male_01.mdl",
},
description = [[]],
weapons = {"rw_sw_tl50", "rw_sw_dlt20a", "weapon_armorkit", "weapon_defibrilator", "weapon_bactanade", "zeus_smokegranade", "rw_sw_nade_dioxis", "zeus_flashbang", "zeus_thermaldet", "rw_sw_scattershotgun", "rw_sw_smartlauncher", "rw_sw_huntershotgun", "rw_sw_bino_dark"},
command = "komandircomponpsp",
max = 0,
salary = GAMEMODE.Config.normalsalary,
admin = 0,
vote = false,
hasLicense = false,
candemote = false,
category = "Командир КОМПОНП SP",
PlayerLoadout = function(ply)
ply:SetBodygroup(0, 0)
ply:SetBodygroup(1, 0)
ply:SetBodygroup(2, 0)
ply:SetBodygroup(3, 0)
ply:SetBodygroup(4, 0)
ply:SetBodygroup(5, 0)
ply:SetBodygroup(6, 0)
local model = ply:GetModel()
if model == "models/kriegsyntax/imperial/compnor/commando/playermodel_male_01.mdl" then
ply:SetBodygroup(5, 5)
elseif model == "models/kriegsyntax/imperial/compnor/commando_sarc/playermodel_male_01.mdl" then
ply:SetBodygroup(6, 5)
elseif model == "models/kriegsyntax/imperial/compnor/commando_storm/playermodel_male_01.mdl" then
ply:SetBodygroup(3, 5)
end
end
})