Помогите по qmenu

local function RemoveSandboxTabs()
local AccsesGroup = {“superadmin”,“superadmin_zam”,“superadmin_ml”,“Root_n”,“Sudoroot_n”,“root_d”,“qmenu”,“St.curator”,“Gl.curator”,“sudoroot_d”}
local tabstoremove = {
language.GetPhrase(“spawnmenu.content_tab”),
language.GetPhrase(“spawnmenu.category.npcs”),
language.GetPhrase(“spawnmenu.category.entities”),
language.GetPhrase(“spawnmenu.category.weapons”),
language.GetPhrase(“spawnmenu.category.vehicles”),
language.GetPhrase(“spawnmenu.category.postprocess”),
language.GetPhrase(“spawnmenu.category.dupes”),
language.GetPhrase(“spawnmenu.category.saves”)
}
local tabstoremoveSup = {
language.GetPhrase(“spawnmenu.content_tab”),
language.GetPhrase(“spawnmenu.category.npcs”),
language.GetPhrase(“spawnmenu.category.entities”),
language.GetPhrase(“spawnmenu.category.vehicles”),
language.GetPhrase(“spawnmenu.category.postprocess”),
language.GetPhrase(“spawnmenu.category.dupes”),
language.GetPhrase(“spawnmenu.category.saves”)
}
if table.HasValue(AccsesGroup, LocalPlayer():GetUserGroup()) or LocalPlayer():IsSuperAdmin() then
if !LocalPlayer():IsSuperAdmin() or !LocalPlayer():GetUserGroup() == “superadmin” then
for k, v in pairs(g_SpawnMenu.CreateMenu.Items) do
if table.HasValue(tabstoremoveSup, v.Tab:GetText()) then
g_SpawnMenu.CreateMenu:CloseTab(v.Tab, true)
RemoveSandboxTabs()
end
end
end
else
for k, v in pairs(g_SpawnMenu.CreateMenu.Items) do
– if table.HasValue(tabstoremove, v.Tab:GetText()) then
if v.Tab:GetText() != “Разрешенные пропы” then
g_SpawnMenu.CreateMenu:CloseTab(v.Tab, true)
RemoveSandboxTabs()
end
end
end
end
Как сделать чтобы не только у superadmin был доступ к всему qmenu?

Вот сама строчка из файла: if table.HasValue(AccsesGroup, LocalPlayer():GetUserGroup()) or LocalPlayer():IsSuperAdmin() then
if !LocalPlayer():IsSuperAdmin() or !LocalPlayer():GetUserGroup() == “superadmin” then
for k, v in pairs(g_SpawnMenu.CreateMenu.Items) do
if table.HasValue(tabstoremoveSup, v.Tab:GetText()) then
g_SpawnMenu.CreateMenu:CloseTab(v.Tab, true)
RemoveSandboxTabs()
end
end
end

Пожалуйста! :pleading_face: :pray:

if CLIENT then
    local CfgVars = {}
    local WEBSITE = {}
    CfgVars["EquipmentDecayTimer"] = 3
    CfgVars["WeaponDecayTimer"] = 3
    CfgVars["DrugDecayTimer"] = 3
    local buytable = {}
    buytable["1) Конструкции:"] = {}
    buytable["1) Конструкции:"].Model = Props_1
    buytable["1) Конструкции:"].Data = Props_1
    buytable["2) Пластины, кубы:"] = {}
    buytable["2) Пластины, кубы:"].Model = Props_3
    buytable["2) Пластины, кубы:"].Data = Props_3
    buytable["3) Декор:"] = {}
    buytable["3) Декор:"].Model = Props_4
    buytable["3) Декор:"].Data = Props_4
    local PANEL = {}

    function PANEL:Init()
        self.PanelList = vgui.Create("DPanelList", self)
        self.PanelList:SetPadding(4)
        self.PanelList:SetSpacing(2)
        self.PanelList:EnableVerticalScrollbar(true)
        self:BuildList()
    end

    local function AddComma(n)
        local sn = tostring(n)
        sn = string.ToTable(sn)
        local tab = {}

        for i = 0, #sn - 1 do
            if i % 3 == #sn % 3 and not (i == 0) then
                table.insert(tab, ",")
            end

            table.insert(tab, sn[i + 1])
        end

        return string.Implode("", tab)
    end

    function PANEL:BuildList()
        self.PanelList:Clear()
        local Categorised = {}

        for k, v in pairs(buytable) do
            v.Category = k
            Categorised[v.Category] = Categorised[v.Category] or {}
            table.insert(Categorised[v.Category], v)
        end

        for CategoryName, v in SortedPairs(Categorised) do
            local Category = vgui.Create("DCollapsibleCategory", self)
            self.PanelList:AddItem(Category)
            Category:SetExpanded(false)
            Category:SetLabel(CategoryName)
            Category:SetCookieName("EntitySpawn." .. CategoryName)
            local Content = vgui.Create("DPanelList")
            Category:SetContents(Content)
            Content:EnableHorizontal(true)
            Content:SetDrawBackground(false)
            Content:SetSpacing(2)
            Content:SetPadding(2)
            Content:SetAutoSize(true)
            number = 1

            for k, v in pairs(buytable[CategoryName].Model) do
              
                local Icon = vgui.Create("SpawnIcon", self)
                local Model = buytable[CategoryName].Model[number]

                if (buytable[CategoryName].Model[number] ~= nil) then
                    Icon:SetModel(buytable[CategoryName].Model[number])
                else
                    Icon:SetModel("models/error.mdl")
                end

                Icon.DoClick = function()
                    RunConsoleCommand("gm_spawn", Model)
                end

                local lable = vgui.Create("DLabel", Icon)
                lable:SetFont("DebugFixedSmall")
                lable:SetTextColor(color_black)
                lable:SetText(Model)
                lable:SetContentAlignment(5)
                lable:SetWide(self:GetWide())
                lable:AlignBottom(-42)
                Content:AddItem(Icon)
                number = number + 1
            end
        end

        self.PanelList:InvalidateLayout()
    end

    function PANEL:PerformLayout()
        self.PanelList:StretchToParent(0, 0, 0, 0)
    end

    local CreationSheet = vgui.RegisterTable(PANEL, "Panel")

    local function CreateContentPanel()
        local ctrl = vgui.CreateFromTable(CreationSheet)

        return ctrl
    end
   	
    local function RemoveSandboxTabs()
    	local AccsesGroup = {"superadmin","root","sponsor","admin","moderator","operator"}
        local tabstoremove = {
	        	language.GetPhrase("spawnmenu.content_tab"), 
		        language.GetPhrase("spawnmenu.category.npcs"), 
		        language.GetPhrase("spawnmenu.category.entities"), 
		        language.GetPhrase("spawnmenu.category.weapons"), 
		        language.GetPhrase("spawnmenu.category.vehicles"), 
		        language.GetPhrase("spawnmenu.category.postprocess"), 
		        language.GetPhrase("spawnmenu.category.dupes"), 
		        language.GetPhrase("spawnmenu.category.saves")
    	}
        local tabstoremoveSup = {
                language.GetPhrase("spawnmenu.content_tab"), 
                language.GetPhrase("spawnmenu.category.npcs"), 
                language.GetPhrase("spawnmenu.category.entities"),  
                language.GetPhrase("spawnmenu.category.vehicles"), 
                language.GetPhrase("spawnmenu.category.postprocess"), 
                language.GetPhrase("spawnmenu.category.dupes"), 
                language.GetPhrase("spawnmenu.category.saves")
        }
        if table.HasValue(AccsesGroup, LocalPlayer():GetUserGroup()) or LocalPlayer():IsSuperAdmin() then 
            if !LocalPlayer():IsSuperAdmin() or !LocalPlayer():GetUserGroup() == "root" then 
                for k, v in pairs(g_SpawnMenu.CreateMenu.Items) do
                    if table.HasValue(tabstoremoveSup, v.Tab:GetText()) then
                        g_SpawnMenu.CreateMenu:CloseTab(v.Tab, true)
                        RemoveSandboxTabs()
                    end
                end
            end
        else
            for k, v in pairs(g_SpawnMenu.CreateMenu.Items) do
               -- if table.HasValue(tabstoremove, v.Tab:GetText()) then
                if v.Tab:GetText() != "Разрешенные пропы" then
                    g_SpawnMenu.CreateMenu:CloseTab(v.Tab, true)
                    RemoveSandboxTabs()
                end
            end
        end
    end

    hook.Add("SpawnMenuOpen", "blockmenutabs", RemoveSandboxTabs)

    local function BunkMenu()
        return
    end

    spawnmenu.AddCreationTab("Разрешенные пропы", CreateContentPanel, "icon16/application_view_tile.png", 4)
end

Помогите

ответьте


убери эти строчки.

А привилегии тогда где настроить?

Или просто убрать if и then

По убирал. Но нельзя настроить привилегии