[ULX] giveweapon

ΠΊΠ°ΠΊ ΡΠ΄Π΅Π»Π°Ρ‚ΡŒ Π²Ρ‹Π΄Π°Ρ‡Ρƒ оруТия Ρ‡Π΅Ρ€Π΅Π· ΠΊΠΎΠΌΠ°Π½Π΄Ρƒ.
ΠšΡ‚ΠΎ смоТСт Π΄Π°Ρ‚ΡŒ ΠΊΠΎΠ΄:? ΠΏΠΆ

МнС Π½Π΅ ΠΎΡ‚Π²Π΅Ρ‚ΠΈΠ»ΠΈ, нашСл Ρ€Π΅ΡˆΠ΅Π½ΠΈΡ.
РСшСния ΡΠΊΠ°Ρ‡Π°Ρ‚ΡŒ 1 Π°Π΄Π΄ΠΎΠ½ ΠΈΠ· Π²ΠΎΡ€ΠΊΡˆΠΎΠΏΠ°:

Π’ΠΎΡ‚ Π΅Ρ‰Π΅ ΠΊΠΎΠ΄, ΠΊΠΎΠΌΡƒ Π½ΡƒΠΆΠ½ΠΎ ΠΏΠΎΠ»ΡŒΠ·ΡƒΠΉΡ‚Π΅ΡΡŒ.

-- ΠŸΠΎΠ΄ΠΊΠ»ΡŽΡ‡Π΅Π½ΠΈΠ΅ ULX
include("ulx/ulx_init.lua")

-- ΠžΠΏΡ€Π΅Π΄Π΅Π»Π΅Π½ΠΈΠ΅ Π½ΠΎΠ²ΠΎΠΉ ΠΊΠΎΠΌΠ°Π½Π΄Ρ‹ giveweapon
if SERVER then
    function ulx.giveweapon(calling_ply, target_ply, weapon_class)
        local weapon = target_ply:Give(weapon_class)
        if not IsValid(weapon) then
            ULib.tsayError(calling_ply, "Invalid weapon class!")
            return
        end

        target_ply:SelectWeapon(weapon:GetClass())

        ulx.fancyLogAdmin(calling_ply, "#A Π’Ρ‹Π΄Π°Π» #T a #s", target_ply, weapon:GetClass())
    end

    local giveweapon = ulx.command("Fun", "ulx giveweapon", ulx.giveweapon, "!giveweapon")
    giveweapon:addParam{ type=ULib.cmds.PlayerArg }
    giveweapon:addParam{ type=ULib.cmds.StringArg, hint="weapon class" }
    giveweapon:defaultAccess(ULib.ACCESS_ADMIN)
    giveweapon:help("Gives a weapon to the target player.")
end

Π²ΡΡ‚Π°Π²Π»ΡΡ‚ΡŒ
/addons/ulx/lua/ulx/modules/sh/giveweapon.lua