ΠΊΠ°ΠΊ ΡΠ΄Π΅Π»Π°ΡΡ Π²ΡΠ΄Π°ΡΡ ΠΎΡΡΠΆΠΈΡ ΡΠ΅ΡΠ΅Π· ΠΊΠΎΠΌΠ°Π½Π΄Ρ.
ΠΡΠΎ ΡΠΌΠΎΠΆΠ΅Ρ Π΄Π°ΡΡ ΠΊΠΎΠ΄:? ΠΏΠΆ
ΠΠ½Π΅ Π½Π΅ ΠΎΡΠ²Π΅ΡΠΈΠ»ΠΈ, Π½Π°ΡΠ΅Π» ΡΠ΅ΡΠ΅Π½ΠΈΡ.
Π Π΅ΡΠ΅Π½ΠΈΡ ΡΠΊΠ°ΡΠ°ΡΡ 1 Π°Π΄Π΄ΠΎΠ½ ΠΈΠ· Π²ΠΎΡΠΊΡΠΎΠΏΠ°:
ΠΠΎΡ Π΅ΡΠ΅ ΠΊΠΎΠ΄, ΠΊΠΎΠΌΡ Π½ΡΠΆΠ½ΠΎ ΠΏΠΎΠ»ΡΠ·ΡΠΉΡΠ΅ΡΡ.
-- ΠΠΎΠ΄ΠΊΠ»ΡΡΠ΅Π½ΠΈΠ΅ ULX
include("ulx/ulx_init.lua")
-- ΠΠΏΡΠ΅Π΄Π΅Π»Π΅Π½ΠΈΠ΅ Π½ΠΎΠ²ΠΎΠΉ ΠΊΠΎΠΌΠ°Π½Π΄Ρ giveweapon
if SERVER then
function ulx.giveweapon(calling_ply, target_ply, weapon_class)
local weapon = target_ply:Give(weapon_class)
if not IsValid(weapon) then
ULib.tsayError(calling_ply, "Invalid weapon class!")
return
end
target_ply:SelectWeapon(weapon:GetClass())
ulx.fancyLogAdmin(calling_ply, "#A ΠΡΠ΄Π°Π» #T a #s", target_ply, weapon:GetClass())
end
local giveweapon = ulx.command("Fun", "ulx giveweapon", ulx.giveweapon, "!giveweapon")
giveweapon:addParam{ type=ULib.cmds.PlayerArg }
giveweapon:addParam{ type=ULib.cmds.StringArg, hint="weapon class" }
giveweapon:defaultAccess(ULib.ACCESS_ADMIN)
giveweapon:help("Gives a weapon to the target player.")
end
Π²ΡΡΠ°Π²Π»ΡΡΡ
/addons/ulx/lua/ulx/modules/sh/giveweapon.lua